Usage
This library supports all the Arduino boards that have the hardware enabled for Bluetooth® Low Energy and Bluetooth® 4.0 and above; these include Nano 33 BLE, Arduino NANO 33 IoT, Uno WiFi Rev 2, MKR WiFi 1010, Nicla Sense ME.
To use this library
#include <ArduinoBLE.h>
A quick introduction to BLE
Bluetooth® 4.0 includes both traditional Bluetooth®, now labeled “Bluetooth® Classic”, and the Bluetooth® Low Energy. Bluetooth® Low Energy is optimized for low power use at low data rates, and was designed to operate from simple lithium coin cell batteries.
Unlike standard Bluetooth® communication basically based on an asynchronous serial connection (UART) a Bluetooth® LE radio acts like a community bulletin board. The computers that connect to it are like community members that read the bulletin board. Each radio acts as either the bulletin board or the reader. If your radio is a bulletin board (called a peripheral device in Bluetooth® LE parlance) it posts data for all radios in the community to read. If your radio is a reader (called a central device in Blueooth LE terms) it reads from any of the bulletin boards (peripheral devices) that have information about which it cares. You can also think of peripheral devices as the servers in a client-server transaction, because they contain the information that reader radios ask for. Similarly, central devices are the clients of the Bluetooth® LE world because they read information available from the peripherals.
Think of a Bluetooth® LE peripheral device as a bulletin board and central devices as viewers of the board. Central devices view the services, get the data, then move on. Each transaction is quick (a few milliseconds), so multiple central devices can get data from one peripheral.
The information presented by a peripheral is structured as services, each of which is subdivided into characteristics. You can think of services as the notices on a bulletin board, and characteristics as the individual paragraphs of those notices. If you’re a peripheral device, you just update each service characteristic when it needs updating and don’t worry about whether the central devices read them or not. If you’re a central device, you connect to the peripheral then read the boxes you want. If a given characteristic is readable and writable, then the peripheral and central can both change it.
Notify
The Bluetooth® LE specification includes a mechanism known as notify that lets you know when data’s changed. When notify on a characteristic is enabled and the sender writes to it, the new value is automatically sent to the receiver, without the receiver explicitly issuing a read command. This is commonly used for streaming data such as accelerometer or other sensor readings. There’s a variation on this specification called indicate which works similarly, but in the indicate specification, the reader sends an acknowledgement of the pushed data.
The client-server structure of Bluetooth® LE, combined with the notify characteristic, is generally called a publish-and-subscribe model.
Update a characteristic
Your peripheral should update characteristics when there’s a significant change to them. For example, when a switch changes from off to on, update its characteristic. When an analog sensor changes by a significant amount, update its characteristic.
Just as with writing to a characteristic, you could update your characteristics on a regular interval, but this wastes processing power and energy if the characteristic has not changed.
Central and Peripheral Devices
Central devices are clients. They read and write data from peripheral devices. Peripheral devices are servers. They provide data from sensors as readable characteristics, and provide read/writable characteristics to control actuators like motors, lights, and so forth.
Services, characteristics, and UUIDs
A Bluetooth® Low Energy peripheral will provide services, which in turn provide characteristics. You can define your own services, or use standard services (see section 3.4 in the Assigned Numbers document).
Services are identified by unique numbers known as UUIDs. You know about UUIDs from other contexts. Standard services have a 16-bit UUID and custom services have a 128-bit UUID. The ability to define services and characteristics depends on the radio you’re using and its firmware.
Service design patterns
A characteristic value can be up to 512 bytes long. This is a key constraint in designing services. Given this limit, you should consider how best to store data about your sensors and actuators most effectively for your application. The simplest design pattern is to store one sensor or actuator value per characteristic, in ASCII encoded values.
Characteristic | Value |
---|---|
Accelerometer X | 200 |
Accelerometer Y | 134 |
Accelerometer Z | 150 |
This is also the most expensive in memory terms, and would take the longest to read. But it’s the simplest for development and debugging.
You could also combine readings into a single characteristic, when a given sensor or actuator has multiple values associated with it.
Characteristic | Value |
---|---|
Motor Speed, Direction | 150,1 |
Accelerometer X, Y, Z | 200,133,150 |
This is more efficient, but you need to be careful not to exceed the 512-byte limit. The accelerometer characteristic above, for example, takes 11 bytes as a ASCII-encoded string.
Read/write/notify/indicate
There are 4 things a central device can do with a characteristic:
- Read: ask the peripheral to send back the current value of the characteristic. Often used for characteristics that don’t change very often, for example characteristics used for configuration, version numbers, etc.
- Write: modify the value of the characteristic. Often used for things that are like commands, for example telling the peripheral to turn a motor on or off.
- Indicate and Notify: ask the peripheral to continuously send updated values of the characteristic, without the central having to constantly ask for it.
Advertising and GAP
BLE devices let other devices know that they exist by advertising using the General Advertising Profile (GAP). Advertising packets can contain a device name, some other information, and also a list of the services it provides.
Advertising packets have a limited size. You will only be able to fit a single 128-bit service UUID in the packet. Make sure the device name is not too long, or you won’t even be able to fit that.
You can provide additional services that are not advertised. Central devices will learn about these through the connection/bonding process. Non-advertised services cannot be used to discover devices, though. Sometimes this is not an issue. For example, you may have a custom peripheral device with a custom service, but in your central device app you may know that it also provides the Battery Service and other services.
GATT
The Bluetooth LE protocol operates on multiple layers. General Attribute Profile (GATT) is the layer that defines services and characteristics and enables read/write/notify/indicate operations on them. When reading more about GATT, you may encounter GATT concepts of a “server” and “client”. These don’t always correspond to central and peripherals. In most cases, though, the peripheral is the GATT server (since it provides the services and characteristics), while the central is the GATT client.
Library structure
As the library enables multiple types of functionality, there are a number of different classes.
BLE
used to enable the Bluetooth® Low Energy module.BLEDevice
used to get information about the devices connected or discovered while scanning.BLEService
used to enable the services board provides or interact with services a remote board provides.BLECharacteristic
used to enable the characteristics board offers in a service or interact with characteristics a remote board provides.BLEDescriptor
used to describe a characteristic the board offers.